using UnityEngine.UI;

public class DialogFinish5Points : GenericDialog
{
	public Text textQuantityRecordReward;

	private void OnEnable()
	{
		if (Globals.appState != 0 && Globals.appState != AppState.unknown)
		{
			textQuantityRecordReward.text = "+" + Economy.livesForRecord;
			GenericDialog.FireDialogEnabledEvent();
		}
	}
}
